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40 years of FPS game reviewed by video

First-person shooter (FPS), a first-person shooter, in which the manipulating character moves through space in the game and fights with a weapon or bare hand, is a popular game genre, and some FPS games such as the Rainbow Six series are also adopted in e-sports events. This is a video that summarizes the long history of FPS over 40 years in 3 minutes.

First, Maze War is a game developed by NASA’s Ames Research Center for the Imlac PDS-1 computer in 1973. Although there is no shooting element, the contents of the labyrinth reproduced in wireframe from a first-person perspective have a great influence on not only FPS but also RPG.

Next, 3D Monster Maze was released for the Sinclair ZX81 in 1981. 3D Monster Maze says that tyrannosaurus moves in addition to the gamer in the labyrinth, and the gamer must escape from the labyrinth. It’s the first game that combines survival horror and first-person action.

Wayout was released as an Atari 8-bit computer game in 1982, and in 1983 it was also released for Apple II and Comodo 64. The epoch-making point of Wayout is that it was possible to move the viewpoint completely 360 degrees, which was not able to move the viewpoint only in four directions, front, rear, left, and right. Gamers wander in the labyrinth and use the wind blowing inside the labyrinth and fireflies that shine and find an exit.

Instead of an action game that escapes from a labyrinth from a first-person perspective, it established the FPS concept of wandering the map and defeating enemies in 1991. Catacomb 3-D, introduced by id Software , Wolfenstein 3D, released in 1992 as an extended version. Wolfenstein 3D contains the content that a US soldier captured by Nazi Germany escapes the castle and defeats Nazi Germany’s ambitions.

In the castle, which became the 3D stage in Wolfenstein, an enemy Nazi soldiers appeared and can be beaten with pistols, swords and machine guns. In addition, there is a hidden room in the map, you can acquire weapons and items, and it adopts a system that works for modern FPS.

Launched for PC-DOS in 1993, Doom is a game that symbolizes the FPS gaming culture. Characterized by a worldview with violent images and directing, Doom is a work that can be said to be the origin of horror games. The Doom series continues into 2020.

In addition, Doom has also built an online match function to create a culture that can be enjoyed together with FPS online. The first Doom has its source code released (GNU General Public License), so some people who run Doom on Porsche 911, calculators, digital cameras, pianos, Apple Watches, and color printers are also appearing.

Duke Nukem 3D is an FPS game released in 1996 by 3D Realms, featuring richer weapons and items than Doom, and the interactive elements that can attack and destroy props on the map attracted attention. . Also, 3D Realms, released by Droid Software in 1996, is the work of Doom’s father, John Romero. Quake is a work incorporating fantasy elements into the FPS, which has taken the science fiction world view for granted, and the graphics and sound have greatly evolved, resulting in a difference in map elevation. It has greatly evolved from the existing FPS to a 3D game. Quake is also the first FPS that made online battles possible using the TCP/IP protocol.

Next, Golden Eye 007, released for Nintendo 64 in 1997, was an FPS based on the movie 007 Golden Eye. While using 007’s unique weapons and spy items, it can only follow the movie story and play 4-player battles. Until now, if it was only popular among some gamers who play PC games, the genre of FPS helped to greatly increase the general popularity.

Half-Life, launched in 1998 by Sierra Studios, features a high story and a mystery element that cooperates with colleagues to awaken while solving the mystery hidden in the field in an FPS that defeats oncoming enemies. Not only gamers, but also non-player character NPCs acted after gamers and adopted a direction that enhances immersion in the story, and received high praise.

Quake 3 Arena was released in 1999 as a dedicated multiplayer battle game. The Quake 3 Arena has further evolved in graphics, and the battle map is diverse and the movement is light. It is also equipped with generalized functions, such as allowing the opponent to judge every step of the way from the gamer’s avatar.

Return to Castle Wolfenstein, released in 2001, is the fifth work in the Wolfenstein series. This game has both a single game mode and a multiplayer mode, but in the multiplayer mode, the gamer character has a different class, and each class has different skills and performance, which greatly influenced the competitive FPS system.

Medal Of Honor: Allied Assualt is an FPS game set in Europe and North Africa during World War II, and was released by EA in 2002. The game has developed considerably in terms of acoustics, and the BGM of Michael Giacino, who played music for movies such as Star Trek and Super 8, received high praise.

Half-Life 2, released in 2004 by Valve Software, is the sequel to Half-Life. It was produced with Source Engine, a game engine developed in-house, and attracted attention with high-definition graphics and light movement. In addition, the campaign that added the product code to the ATi graphics card won many gamers. In addition, as a game sales platform, Steam has officially released it to sell Half-Life 2 downloads.

Call of Duty 4: Modern Warfare, released by Activision in 2007, became the best-selling game in 2007. This game is the first in the Call of Duty series, which was set in World War II so far, with a theme of modern warfare. It is a story with strong multi-colored colors centered on the Middle East according to the background of the 200s when the Iraq war broke out. Became popular as In 2019, remakes were also released.

Far Cry 2, introduced by Ubisoft in 2008, is an FPS with an open world where you can freely roam around a wide map. The stage can be set to burn through the savannah by car in Africa or by lighting the grass around the hideout where the enemy is hiding. In addition, it is characterized by a relatively realistic setting, such as failure when shooting a gun and the number of bullets is fixed.

Killing Floor, launched in 2009 by Tripwire Interactive, is an online cooperative multiplayer FPS. Left 4 Dead 2, released by Valve Software in the same year as the game, made it easy to introduce not only officially prepared maps but also custom maps created by gamers. The company also held a custom map contest to formalize the MOD culture that was widespread among PC gamers. In addition, the game was delivered as an official map through a large update in September 2020 with customized maps by gamers.

Mirror’s Edge, launched in 2008, is an FPS with the theme of moving through buildings at once, unlike an FPS game that shoots and defeats enemies from a first-person perspective.

The Portal 2 released by Valve Software in 2007 and Portal 2, a sequel released in 2011, is a thorough FPS puzzle element with the content of overcoming various obstacles by creating a warp portal on the wall as it is called Portal. In addition, the portal was originally a game created as a college student graduation work, but Valve Software, which is interested in achievements, is said to have commercialized students and works as a portal connected with the worldview of the Scout and Half-Life series.

The military FPS game launched by EA in 2013, 40 years after development of Maze Wars, is Battlefield 4, and the game stage focuses on multiplayer in 2020. Battlefield 4 is gaining popularity for its profound story and directing like a movie, graphics that support 4K resolution, and high degree of freedom of game. Related information can be found here.

lswcap

lswcap

Through the monthly AHC PC and HowPC magazine era, he has watched 'technology age' in online IT media such as ZDNet, electronic newspaper Internet manager, editor of Consumer Journal Ivers, TechHolic publisher, and editor of Venture Square. I am curious about this market that is still full of vitality.

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