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The number of simultaneous users of Steam surpassed 26 million

Due to the corona 19 epidemic, game demand is rapidly increasing, game live streaming viewing time has surged by nearly 50% in one month, and monthly sales in the digital game market have hit the record high. In addition, the PC game platform Steam broke a record high in the number of concurrent users several times from February to March 2020, when Corona 19 began to become popular worldwide, but in February 2021, it broke the record by a greater extent. It turns out.

A year has passed since the spread of Corona 19 infection began, but the demand for games continues to increase due to this. In February 2021, it was revealed that the number of simultaneous users of Steam exceeded a record record of 26 million.

Game analyst Piers Harding-Rolls said on Twitter that the number of simultaneous Steam users exceeded 26 million. He updated Twitter on February 7, 2021 and said that the number of concurrent users on Steam has exceeded 26 million.After the number of concurrent users increased during the first pandemic ban on going out in the first quarter of 2020, he again broke the record in January and February 2021. Explained.

Looking at the number of simultaneous users of Steam, the record high on February 7, 2021 was 26,2999,026.

It is not difficult to clearly identify the reason why the number of simultaneous users has increased significantly, as it has not attracted a large number of users with the release of remarkable works. Existing counter-strike (Global Offensive), Dota 2 (Dota 2), GTA V (Grand Theft Auto V), Team Fortress 2 (Team Fortress 2), etc. It is said that more than one person is playing.

Cyberpunk 2077, launched in December 2020, also contributed significantly to the increase in the number of concurrent users. Cyberpunk 2077 has been heavily criticized for its frequent bugs and crashes. The bugs were mainly found in the PlayStation 4 and Xbox One versions, making the PC version more attractive to players. Related information can be found here .

lswcap

lswcap

Through the monthly AHC PC and HowPC magazine era, he has watched 'technology age' in online IT media such as ZDNet, electronic newspaper Internet manager, editor of Consumer Journal Ivers, TechHolic publisher, and editor of Venture Square. I am curious about this market that is still full of vitality.

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