Game developer Rich Whitehouse unveiled an eye-catching utility to commemorate the 25th anniversary of DOOM’s FPS shooting game. Robom cleaner We show Doomba which makes Doom map based on floor plan data generated by Rumba.
Rumba uses a sensor to create a floor map to clean the floor. Rich Whitehouse has developed a way to convert Rumba data to a doom map using a Python script, aka Doombar, that came into its 3D model viewer Noesis.
However, it is a good idea to clean the inside of the room thoroughly to actually enjoy Doom. If you stop cleaning in the middle, you may need to clean it several times and merge the data to make the data complete. Once the map is created, the rest of it can be placed on the map with elements such as enemies, weapons, and items. Dumba can even make other FPS game maps using Doom engine.
The biggest problem when using DoMeBar is that the script has not been confirmed to work only on the Rumba 980 model among many Rumba series. The reason is simple. Since the developer does not have a Rumba 980, there is no problem with other model tests, but the Rumba 980 can not be guaranteed.
When you play FPS games, you may have thought that you would like to play games on a real home or school map. If you can use Doombah for your Rumba data at home, you can achieve this dream. Of course I think the house should be quite wide.
Another reason why DoMaBa attracts attention is that game and reality data can be combined with robot-cleaner creation data, which can almost freely roam the house or office almost exclusively on the Internet. Such an attempt could be a way to combine reality with CG data in a way that is different from the AR approach that extends the game environment to reality. It can be a point of contact for consumers and Internet companies. For more information, please click here .